FLUID INFINITY
Concept: Margaret Watson
Design and Implementation: Margaret Watson
Sound: Colorado Dawn excerpt from Canyon Dreams by Tangerine Dream
Creation Period: Early 1995
Fluid Infinity is a work that was created in early 1995 as a semester project
to learn C, IrisGL and the CAVE library. The project entailed converting
an RT/1 animation (interpretive programming language created at the Electronic Visualization Laboratory (EVL) at
the University of Illinois at Chicago) into C, IrisGL and CAVE code. Initially, the animation was a
multi-layered abstract animation that dealt with infinitely evolving 2D space. For the CAVE, it
became an artistic study in the spatiality of virtual art work in that the animation
had to be adapted to effectively express the 3D space of the CAVE. This was
accomplished by adding depth and enclosing the animation within a boxed room, textured with a
static image of itself (image 1 below). In its virtual form, the animation became a
sculptural element in which immersants could create new 2D and 3D designs
through their body position and perspective within the real and/or virtual
space (images 2 - 5 below).

For its one public showing, Fluid Infinity was part of a Shared
Context Shell of CAVE applications presented at EVE4 in
Chicago in May of 1995. The SCS was a collaborative, integrated
VR world containing CAVE environments by computer science
and art students in the EVL graduate program. Each artistic work within the
SCS could be entered and exited via a teleport. Fluid Infinity
existed in the world as an abstract box with a teleport to its side (image 6 above).
© 1995 Margaret Watson